![]() The player should take the green paths to continue. Cartwheels with spiky blocks proceed it, followed by three coloured paths, two red and one green. After some manoeuvring, the icon must pass through three touch triggers in the same order as the pattern of arrows pointing. The ship becomes a wave, with a pattern of three arrows appearing on the bottom. Larger blocks with spikes 'follow' the icon's Y-movement with a delay, after which a quick memorization part occurs where the available platforms change rapidly in a small corridor. The icon must push two yellow blocks onto two switches, opening the path forwards. 16-24%: A triple-speed ship sequence begins in a factory setting, with the icon having the ability to push and move yellow blocks while ploughing right through white ones.The robot becomes a cube and enters half-speed as the transition to the next section happens. Halfway into the chase, the speed is increased to triple-speed and then to quadruple-speed with a mini-portal. After jumping out of the cart before it falls into a pile of spikes, the level enters double-speed, and many monsters begin chasing the icon. Before the second monster fires its laser (seen by the straight-line attack indicator), a red orb will help the icon jump high and avoid it. Along with some tight platforming jumps, monsters spew fireballs and lasers before charging headfirst at the icon. 9-16%: The cube changes into a robot and is seen in a minecart.The player must keep holding as it glitches to proceed. As the icon returns to the cube, shortly after holding a green dash orb, the screen begins to glitch out. Most of the movements in these sections are fairly easy, with the ball being the harder part of the two. This section is followed by a ball part in a stony area, with the background's sky colour changing from light blue to orange. ![]()
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